﻿using System;
using System.Collections.Generic;
//using System.Linq;
using System.Text;

namespace LasRendering
{
    public enum VisibilityStatus
    {
        Unknown = 0,
        Visible,
        Invisible,
        PendingDelete,
        Deleted,
    }

    public class VisibleQuadTreeNode
    {
        public float Priority;
        public QuadTreeNode Data;
        public VertexBucket[] VertexBuckets;
        public VisibilityStatus Status;
        public int ExpectedNumOfVertices;
        public VisibleQuadTreeNode Override;
    }
}
